Crash Table 1 rule variants
In the the original CWC, the skids were arranged cumulatively; i.e., if you do a minor skid, you automatically do a trivial skid on the next phase, while if you do a severe skid, you do major, minor and trivial skids in the next three phases. The new edition CWC changes this; the minor skid is not cumulative (i.e. does not lead to a trivial skid) and the major and severe lead to only one more phase of skidding (respectively a trivial and minor skid).
I surmise this rule change was introduced for one of two reasons
(1) Playability: to remember the original direction of movement (i.e. skid direction) for as many as four phases likely seemed a bit unmanageable, given that the direction the car counter would be facing in would be different
(2) Game dynamics: to make skids less severe overall
I would argue that using the skid card play aids, we can eliminate the negative aspects of (1). Furthermore, in my opinion, (2) is not actually a good change in game dynamics. Skids should be really bad and spectacular!! However, if a roadmaster wanted to play according to the CWCII rules, they could easily use the cards, and just skip one of the steps, to a maximum of a two-phase skid.
December 1, 2008 at 6:54 am
Given my all-consuming desire to rule in favour of more crashes (I’m still plagued at night by that time I ruled against a collision between Ivan and Demeanor), this sounds good to me.
December 1, 2008 at 10:02 am
And can’t we imagine a little 1:64 Ivan, emerging from his car, disappointed, and reading to his Roadmaster from Sophocles:
“And who can wonder that in such dire woes
Thou mournest doubly, bearing twofold ills?
And freed me from the doom of death,
And saved me – thankless boon!
Ah had I died but then,
Nor to me friends nor me had been such woe”