Tracking Speed and Handling (Poker Chips)

Let’s face it, that huge chart on the Car Wars sheet for tracking speed and handling is a pain.  Is there some better way to track these stats that takes up less room and requires less pencil work?

TADA has adopted poker chips as a way of tracking these variables.

Poker chips may be kept on the playing surface near to the appropriate vehicle (This has the benefit of keeping all stats visible), or near to the record sheet for the appropriate vehicle (This has the benefit of keeping the play area clear).

WHITE AND BLUE CHIPS:

White and Blue chips are used to represent speed: each White chip stands for 10mph and each Blue chip stands for 5 mph.  (Thus each White chip stands for 1 full car length of movement per second and each Blue chip stands for 1 half car length of movement per second).

Each vehicle always has zero or more White chips and zero or one Blue chip.

When White and Blue chips are “Spent” as movement they may be removed to the bank (this has the benefit of keeping the play area clear) or put into a second stack of “spent” chips (this has the benefit of retaining a record of current speed).

BLACK AND RED CHIPS:

Black chips and red chips are used to represent handling: each Black chip stands for 1 positive handling and each Red chip stands for 1 negative handling.

Option 1) a stack of Black chips may be used to represent permanent handling, and a stack of red chips placed beside it to represent a loss of handling.  Then, when the two stacks are equal (zero current handling), red chips may be placed on top of the double stack to represent negative current handling.  (This has the benefit of representing permanent handling)

Option 2) one stack may be used to represent current handling only, with either one or more black chips (positive current handling), no chips (zero current handling), or one to six red chips (negative current handling).  (This has the benefit of reducing the number of chip stacks and saving on red chips)

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5 Responses to “Tracking Speed and Handling (Poker Chips)”

  1. The Thing Says:

    I like placing my chips near the vehicles to which they refer.

    As such, I am obsessed with reducing everything to ONE STACK of chips per vehicle.

    Thus, I recommend the following:

    Black and Red chips represent current handling only (permanent handling should appear on the vehicle’s record sheet) ala option 2 above.

    At the beginning of the turn, White and Blue chips should be stacked on top of the Red/Black stack. As they are spent, they chould be moved under the Red/Black stack, thus keeping track of current speed.

    What about when current handling is zero?

    So that the Red/Black stack continues to act as a divider between unspent and spent movement, zero current handling should be reprsented as one Black and one Red chip. This is the only situation in which Black and Red chips should appear together.

  2. The Thing Says:

    We should make Blue chips represent 2.5mph. Each vehicle thus always has zero or more White chips and zero to three Blue chips. There are simply too many situations in which intervals of 2.5mph are needed (truck acceleration being a big one).

  3. richardbranson Says:

    2.5 mph for blue chips sounds very reasonable.

    As long as the values of chips are set, some of the ways of arranging chips might well just be left to the individuals, with the referee notifying anyone whose counting seems wacky. The important thing with speed chips at any rate is not to discard the spent ones, as they will be the first to be discarded in the case of in-turn speed changes due to skids or collisions.

    This system sounds like a good one for dense-traffic encounters.

  4. richardbranson Says:

    And that I have green chips, I think we can say:
    white=10mph
    blue=5mph
    black=2.5mph

    green=+1HC
    red=-1HC

  5. toltrin Says:

    I made a tool that is a circle with a window on it for figuring out the result from what your HC is. If you want to see it, head over to Steve Jackson’s site and look under the Car Wars forums section. [Posted a pic in sub-page “Toltrin’s Wheel” – The Thing] You have to have an account with them to view any of the material, but I have links to these tools. It’s a wheel with a cover and under it, like spokes on a wheel, there is text that can be referred to. But a picture is worth 1000 words.

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